Your post asks for 2–4 social assets a week for the California launch. Rather than describe how I’d do it, I studied demispirits.com and made four posts and four short videos from your own photos, fonts, logo and lines. It’s all below, ready to react to.
Kishan JotangiyaBrand, social & motion designer · Surat, India · works remotelyEvery idea plays on one word: half. Click a post to see it full size; the videos play on the page.
Demi already has what most launches lack: one sharp idea, half, and a rich look to tell it with. Sanglier and the Millionaire script, wine and cream, the Ohio River Valley engraving and that grainy golden-age photography.
The hard part of 2–4 assets a week is keeping that idea fresh without the feed drifting off-brand. That’s the work I enjoy: one clear system, then many small, different pieces inside it, from static and carousel to motion and 3D.
I haven’t worked on a spirits brand before, so I made these first to show I can work inside yours.
I work across brand identity, social content, motion and web, so one person can carry your launch from the first post to the last ad variant.
2,600+ hours on Upwork. Meta figures are from my own Ads Manager history, not sales results.
Feed posts and carousels from your guidelines and product photography, in a set of layouts that repeat well.
For you: 2–4 assets a week that still look like one feed.Short loops, recipe builds and product moments for Reels and TikTok, with type that moves the way your brand talks.
For you: scroll-stopping 6–15 second pieces.Every piece cut to 1:1, 4:5 and 9:16, with hook and headline variants ready for testing.
For you: paid creative built to test, not just resized.Your bottles rebuilt in 3D from the real labels, so new angles and scenes don’t need a new shoot.
For you: fresh product shots week after week.Reusable templates for posts and motion, so weekly output stays fast and consistent.
For you: quicker turnaround, fewer revisions.21+ and drink-responsibly lines on every asset, no health claims, and copy checked against your guidelines.
For you: fewer surprises at ad review.These samples were built in code and 3D tools. I’d confirm which source files your team needs (After Effects, Figma or Adobe CC) before we start.
A short call on goals and channels. You share guidelines, the photo library and any ad specs.
2–4 assets mapped to launch moments, agreed before design starts.
I’m in India, so I work while you sleep and join calls at agreed overlap times.
Final files in 1:1, 4:5 and 9:16, with the source files you need.
Rate and timeline depend on scope, so I’ll confirm both at step 1 before any work begins.
A few recent projects you can open and try. They show range across web, product design and motion.

My own digital, creative and media studio site, with services, a work page and free tools.

Seven satisfying physics games with sound, built for short-form video. Playable in the browser.

Year-end story pages that let small businesses turn their year into a thank-you. A concept with fictional examples.

A scroll-driven 3D flight experience, made as an independent concept. Not affiliated with any brand shown.
A 30-minute call is enough to settle scope. Everything here is a basic sample concept to react to, and some details may not be right yet. The final work gets full, detailed creative work. None of this is published or sent anywhere.